Basic Information
MARSMU CHAUS X50 is built around a dynamic experience system. Experience becomes harder as you level up, while character power depends on gear and game mechanics as progression continues.
Available Characters
| Party Size | EXP |
|---|---|
| Solo | 100% |
| 2 people group | 95% |
| 3 people group | 90% |
| 4 people group | 85% |
| 5 people group | 80% |
Reset System
Character progression is based on a maximum of 50 Resets. Each new Reset makes progression harder through the Dynamic X20 experience system.
MU Helper
Use MU Helper to automate character leveling and item collection.
Game Interface
MARSMU uses an optimized game interface designed for smooth and stable gameplay.
Guest Access
Guest Access information is available from the server information menu.
Master Level Tree
Master Level Tree information is available in the Classes and progression sections.
Dark Knight
The Dark Knight is a formidable close-range PvP combatant, renowned for his immense physical strength and powerful melee weapons. Embarking on a quest to save MU from the evil Kundun, he relies solely on his robust physique and self-sufficient nature, leveling up independently without the need for magic or other characters. Despite lacking speed, his powerful body ensures he remains a dominant force on the battlefield, embodying unparalleled strength and resilience.
Primary Attributes
Professions
To complete evolution of your class, you should successfully finish the Profession Quest.
| Formula | Value |
|---|---|
| Minimal Physical DMG | Strength / 6 + Energy / 18 |
| Maximal Physical DMG | Strength / 4 + Energy / 12 |
| Base Attack Speed | 6 |
| Acquirable Attack Speed | Agility / 60 |
| Max. Attack Speed | 284 |
| Defense | Agility / 4 |
| PvM Defense Rate | Agility / 3 |
| PvM Attack Rate | Level × 5 + Agility × 1.5 + Strength / 4 |
| PvP Defense Rate | Level × 2 + Agility / 2 |
| PvP Attack Rate | Level × 3 + Agility × 4.5 |
| AG | Strength × 0.15 + Agility × 0.2 + Vitality × 0.3 + Energy |
| HP Per Vitality Point | 3 |
| Mana Per Energy Point | 1 |
| Skill % | 200 + Energy / 10 (Max 500%) |
| Swell Life % | 12% + Vitality / 100 + Energy / 20 (Max 130%) |
| Swell Life Time | 300 + Energy / 300 |
| Death Stab Multi Attack | 2 |
| Twisting Slash Range | 3 |
Dark Wizard
The Dark Wizard is a skilled master of magic, using powerful spells to attack enemies from a distance. Their deep understanding of magic provides them with a wide range of devastating abilities. Dark Wizards hail from Lorencia and have a long history of mastering the arcane arts.
Primary Attributes
Professions
To complete evolution of your class, you should successfully finish the Profession Quest.
| Formula | Value |
|---|---|
| Minimal Wizardry DMG | Energy / 7 + Agility / 24 |
| Maximal Wizardry DMG | Energy / 4 + Agility / 16 |
| Base Attack Speed | 8 |
| Acquirable Attack Speed | Agility / 80 |
| Max. Attack Speed | 284 |
| Defense | Agility / 5 |
| PvM Defense Rate | Agility / 3 |
| PvM Attack Rate | Level × 5 + Agility × 1.5 + Strength / 4 |
| PvP Defense Rate | Level × 2 + Agility / 4 |
| PvP Attack Rate | Level × 3 + Agility × 4 |
| AG | Strength × 0.2 + Agility × 0.4 + Vitality × 0.3 + Energy × 0.2 |
| Health Per Vitality Point | 2 |
| Mana Per Energy Point | 2 |
| Soul Barrier Absorb % | 10 + Agility / 50 + Energy / 200 (Max 20% + Master Level) |
| Soul Barrier Duration | 120 + Energy / 400 |
Elf
The Fairy Elf is a graceful elf known for their agility. They use their special skills to deliver powerful physical attacks with bow-like weapons. Their ability to wield bows and quivers allows for high damage and impressive range. Elves come from Noria, where they have a rich history. They fight alongside the Church of Devias to help end Kundun’s reign.
Primary Attributes
Professions
To complete evolution of your class, you should successfully finish the Profession Quest.
| Formula | Value |
|---|---|
| Minimal Physical DMG | (Strength + Agility) / 7 |
| Maximal Physical DMG | (Strength + Agility) / 5 |
| Base Attack Speed | 12 |
| Acquirable Attack Speed | Agility / 120 |
| Max. Attack Speed | 275 |
| Defense | Agility / 8 + Vitality / 10 |
| PvM Defense Rate | Agility / 4 |
| PvM Attack Rate | Level × 5 + Agility × 1.5 + Strength / 4 |
| PvP Defense Rate | Level × 2 + Agility / 10 |
| PvP Attack Rate | Level × 3 + Agility × 2 |
| AG | Strength × 0.3 + Agility × 0.2 + Vitality × 0.3 + Energy × 0.2 |
| Health Per Vitality Point | 2 |
| Mana Per Energy Point | 1.5 |
| Buffs Duration | 120 seconds |
Magic Gladiator
These warriors blend swordsmanship and magic, wielding powerful skills like Fire Slash, Power Slash, and Flame Strike. Their abilities combine those of both the Dark Knight and Dark Wizard classes.
Primary Attributes
Professions
Magic Gladiator starts as 2nd Profession. Due to that this class skips the 2nd Profession Quest.
| Formula | Value |
|---|---|
| Minimal Physical DMG | Strength / 6 + Energy / 12 + Vitality / 20 |
| Maximal Physical DMG | Strength / 4 + Energy / 6 + Vitality / 10 |
| Minimal Wizardry DMG | Energy / 7 + Agility / 25 + Vitality / 14 |
| Maximal Wizardry DMG | Energy / 4 + Agility / 20 + Vitality / 7 |
| Base Attack Speed | 6 |
| Acquirable Attack Speed | Agility / 65 |
| Max. Attack Speed | 351 |
| Defense | Agility / 4 + Vitality / 8 |
| PvM Defense Rate | Agility / 3 |
| PvM Attack Rate | Level × 5 + Agility × 1.5 + Strength / 4 |
| PvP Defense Rate | Level × 2 + Agility / 4 |
| PvP Attack Rate | Level × 3 + Agility × 3.5 |
| AG | Strength × 0.2 + Agility × 0.25 + Vitality × 0.3 + Energy × 0.15 |
| Health Per Vitality Point | 2 |
| Mana Per Energy Point | 2 |
| Swell Life Buff % | 12% + Vitality / 100 + Energy / 20 (Max 80%) |
| Twisting Slash Range | 3 |
Dark Lord
Charging into battle on his fearsome Dark Horse, with the ominous Dark Raven circling above, the Dark Lord commands unrivaled respect. A legendary guild leader, his name echoes through realms for rallying mighty guilds to victory in epic castle siege events. His presence alone inspires fear and unity, making him a symbol of power on the battlefield.
Primary Attributes
Professions
Dark Lord starts as 2nd Profession. Due to that this class skips the 2nd Profession Quest.
| Formula | Value |
|---|---|
| Minimal Physical DMG | Strength / 7 + Energy / 14 |
| Maximal Physical DMG | Strength / 5 + Energy / 10 |
| Base Attack Speed | 9 |
| Acquirable Attack Speed | Agility / 90 |
| Max. Attack Speed | 294 |
| Defense | Agility / 6 |
| PvM Defense Rate | Agility / 7 |
| PvM Attack Rate | Level × 5 + Agility × 3 + Strength / 4 + Command / 10 |
| PvP Defense Rate | Level × 2 + Agility / 2 |
| PvP Attack Rate | Level × 3 + Agility × 4 |
| AG | Strength × 0.3 + Agility × 0.2 + Vitality × 0.1 + Energy × 0.15 + Command × 0.3 |
| HP Per Vitality Point | 2 |
| Mana Per Energy Point | 1.5 |
| Skill Damage % | 200 + Energy / 20 (Max 500%) |
Summoner
The Summoner, born of an ancient bloodline, wields innate wizardry and summons monsters from another dimension. Through relentless meditation, they unleash devastating powers like Chain Lightning, Weakness, and Explosion, dominating the battlefield with arcane might.
Primary Attributes
Professions
To complete evolution of your class, you should successfully finish the Profession Quest.
| Formula | Value |
|---|---|
| Minimal Wizardry DMG | Energy / 7 + Agility / 15 |
| Maximal Wizardry DMG | Energy / 4 + Agility / 10 |
| Base Attack Speed | 7 |
| Acquirable Attack Speed | Agility / 70 |
| Max. Attack Speed | 188 |
| Defense | Agility / 3 |
| PvM Defense Rate | Agility / 4 |
| PvM Attack Rate | Level × 5 + Agility × 1.5 + Strength / 4 |
| PvP Defense Rate | Level × 2 + Agility / 2 |
| PvP Attack Rate | Level × 3 + Agility × 3.5 |
| AG | Strength × 0.2 + Agility × 0.25 + Vitality × 0.3 + Energy × 0.15 |
| Health Per Vitality Point | 2 |
| Mana Per Energy Point | 1.5 |
| Berserker Buff % | Energy / 50 (Max 50%) |
| Reflection Buff % | 30 + Energy / 150 (Max 100%) |
| Weakness Debuff % | 30 |
| Innovation Debuff % | 30 |
| Max. Chance Weakness % | 70 |
| Max. Chance Innovation % | 70% |
| Chain Lightning Multi Attack | 3 |
Rage Fighter
Hailing from the lost empire of Karutan, the Rage Fighter descends from the legendary Karutan Royal Knights. Mastering physical combat and ancient buffs, they channel the strength and skills of their noble lineage to dominate any foe.
Primary Attributes
Professions
Rage Fighter starts as 2nd Profession. Due to that this class skips the 2nd Profession Quest.
| Formula | Value |
|---|---|
| Minimal Physical DMG | Strength / 8 + Vitality / 20 |
| Maximal Physical DMG | Strength / 6 + Vitality / 15 |
| Base Attack Speed | 6 |
| Acquirable Attack Speed | Agility / 50 |
| Max. Attack Speed | 441 |
| Defense | Agility / 4 + Vitality / 8 |
| PvM Defense Rate | Agility / 10 |
| PvM Attack Rate | Level × 3 + Agility × 1.25 + Strength / 6 |
| PvP Defense Rate | Level × 1.5 + Agility / 5 |
| PvP Attack Rate | Level × 2.6 + Agility × 3.6 |
| AG | Strength × 0.15 + Agility × 0.2 + Vitality × 0.3 + Energy |
| HP Per Vitality Point | 2 |
| Mana Per Energy Point | 1.3 |
| Melee Damage % | 50% + Strength / 15 (Max 450%) |
| Divine Damage % | 200% + Energy / 15 (Max 450%) |
| Skill Damage % | 200% + Agility / 20 + Energy / 15 (Max 450%) |
| Killing Blow Multi-attack | 3 |
| Beast Uppercut Multi-attack | 3 |
| Chain Drive Multi-attack | 3 |
Marlon Quest
Marlon
This is an additional quest (Requirement 220 Lv.) between the second and third class evolution and is needed in order to do 3rd Profession Quest.
After completing this quest
- 6 stats per level instead of 5 stats per level.
- Blade Knight can perform Combo.
- Soul Master can use Magic Nova.
- Elf can use Infinity Arrow.
- The named classes become eligible for the 3rd Profession Quest.
Task Sequence
Find Ring of Honor.
Find Dark Stone. Only for BK Class.
Quest Locations
| Location | Monster |
|---|---|
| Tarkan | Tantalos, Beam Knight, Death Beam Knight |
| Icarus | Alquamos, Mega Crust, Queen Rainier |
| Aida | Death Tree, Forest Orc, Death Rider |
| Kanturu | Splinter Wolf, Iron Rider, Satyros |
2nd Profession Quest
Sebina The Priest
Second class change quest may be done by Dark Knight, Dark Wizard, Fairy Elf and Summoner.
Second Class Rewards
- Wear 2nd level Wings.
- Learn stronger skills and equip stronger gear.
- Proceed with the next quest — Marlon.
Task Sequence
Find Scroll of the Emperor and return it to Sebina The Priest.
Receive 10 stat points and unlock the Second Task.
Bring 3,000,000 Zen and find the special class item.
First Task — Scroll of the Emperor
| Location | Monster |
|---|---|
| Lost Tower | Shadow, Poison Shadow, Cursed Wizard, Death Cow, Devil |
| Atlans | Bahamut, Vepar, Valkyrie |
Second Task — Special Class Item
| Class | Item |
|---|---|
| Dark Knight |
Broken Sword
|
| Dark Wizard |
Soul Shard
|
| Fairy Elf |
Tear of Elf
|
| Summoner |
Abyssal Eye
|
Second Task — Item Locations
| Location | Monster |
|---|---|
| Atlans | Great Bahamut, Silver Valkyrie, Lizard King, Hydra |
| Lost Tower | Death Knight, Death Gorgon, Balrog |
| Tarkan | Mutant, Bloody Wolf, Iron Wheel |
3rd Profession Quest
Apostle Devin
3rd Profession Quest is the last class quest available on our server.
After completing the quest
- Evolve into 3rd Class.
- Wear 3rd Level Wings.
- Use Combo where available.
- Learn and proceed with Master Skill Tree leveling.
Task Sequence
Defeat elite monsters to collect rare quest items with a low drop chance. Once obtained, return to Apostle Devin.
Defeat 20 of each of three elite monsters in Balgass Barracks.
Defeat Dark Elf Hero in Balgass Barracks and return to Apostle Devin to receive the 3rd class upgrade.
Part 1 — Elite Monsters
| Location | Monster | Coordinates |
|---|---|---|
| Tarkan |
Death Beam Knight
|
(173, 215) |
| Aida |
Hell Maine
|
(120, 106) |
| Crimson Icarus |
Phoenix of Darkness
|
(43, 20) |
Part 2 — Balgass Barracks
| Location | Monster | Coordinates |
|---|---|---|
| Balgass Barracks (Lv. 380 Zone) | Balram | (51, 137) |
| Balgass Barracks (Lv. 380 Zone) | Death Spirit | (96, 63) |
| Balgass Barracks (Lv. 380 Zone) | Soram | (140, 153) |
Part 3 — Dark Elf Hero
| Location | Monster |
|---|---|
| Balgass Barracks (Lv. 380 Zone) | Dark Elf Hero |
Leveling & Progression
- Quests reward experience and progression items
- Collections unlock permanent bonuses
- Soul points are earned on every reset
Guilds and Castle Siege
Create a guild, form alliances and fight for the castle every week.
Dungeons
Instanced and open dungeons with scaling rewards.
Bosses & Monsters
Boss spawn timers and their drop tables.
Wings & Armor & Weapons
Crafting chances, required materials and upgrade paths.
Events
Scheduled events with unique rewards.
Items & Jewels
What each jewel does and where it drops.
Item Options
Excellent, ancient, harmony and socket options explained.